13 Biggest WTF Video Game Moments Since 2010

12. BioShock Infinite Gets Dumbed Down

zachary hale comstock bioshock infinite
Irrational Games

From work in progress to the finished product: all artistic creations, whether they be film, literature, video games or otherwise, all go through so many drafts, edits and builds over the course of creation that it's inevitable something will be lost in translation from beginning to end.

BioShock Infinite's final form, though, felt damn near like a different beast entirely to what Irrational Games had shown of the cloud-scraping city Columbia and its crazed inhabitants prior to launch day.

Remember how the strain of having Elizabeth open tears was supposed to weave in with an interesting risk vs. reward mechanic? Scrapped. How about the tears themselves, of which there were supposed to be a whole host of different permutations and varying outcomes? Scrapped, in favor of the same cut-and-paste options in each combat scenario ad nauseam.

Those are the two most notable absentees, to be sure, but you'd be surprised by just how much of Infinite was left on the cutting room floor.

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Contributor
Contributor

Joe is a freelance games journalist who, while not spending every waking minute selling himself to websites around the world, spends his free time writing. Most of it makes no sense, but when it does, he treats each article as if it were his Magnum Opus - with varying results.