13 Flat Out Lies We Were Told Just To Sell A Video Game
6. Thief Won't Be Dumbed Down For Casuals
The Lie: There was excitement and a little fear surrounding the release of the first Thief game in a decade, given the tendency for rebooted video game franchises to dumb themselves down for a wider audience, as has arguably happened with action series like Devil May Cry and Splinter Cell, which dropped their difficulty significantly with their latest releases. The promise from Eidos Montreal, though, was that Thief wouldn't fall victim to the same problem. The Truth: It did, plain and simple. Thief just couldn't measure up to the brilliant original trilogy, delivering a shallow, short experience that's just too easy (even with an impressive array of difficulty options), was poorly mapped-out and featured shoddy AI. Basically, everything needed to make another great Thief game wasn't here, and this retooling played like a blatant attempt to reconfigure the series for a wider audience, one which going by the modest-at-best sales, didn't appear to succeed.
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