13 Greatest Dying Words From Video Game Characters

1. Andrew Ryan (Bioshock)

The line: "A man chooses, a slave obeys. Now, would you kindly... KILL! A MAN CHOOSES... A SLAVE OBEYS... OBEY!!!" Ken Levine and 2K Games' masterwork takes the top spot for not just sticking the landing in the most exquisite of ways and throwing a plot twist at us for the ages, but also in making you further complicit in its ramifications whilst you're reeling from what's going on. Sufficed to say if you've played Bioshock to completion then you already know what it's like to have your world turned upside down, and it's that feeling that leads to you to kill the man who's responsible for your character being in Rapture in the first place. The twist is that although you were lead to believe - as you would in any game when accepting help from an NPC - that you had free will, in the end there was a 'trigger phrase' that was pre-programmed into your character's mind. The phrase having to include the words "Would you kindly?" meaning he/you would do exactly what was described as long as it was told in this way. Of course the genius part, is that it's not just your character who's being taken for a ride here, it's your actions along the way too, as when playing you're just as susceptible to the friendly-sounding commands - thereby doing other characters' bidding without even realising it. Taking the fight back to puppet-master Ryan just as you're still figuring all this out is one of gaming's masterstrokes, and easily the perfect blend of gameplay and cutscene bringing everything together. Which other dying words stuck in your memory long after you stopped playing? Let us know in the comments!

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Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.