13 Video Game Sequels Better Than Their 'Classic' Originals

10. The Legend Of Zelda: Majora's Mask > Ocarina Of Time

Sonic The Hedgehog 3
Nintendo

After much delay, Ocarina of Time finally hit shelves just in time for Christmas 1998. It had been an almost insufferably long wait, but it turned out to be worth every second. It was widely regarded as the best game ever made. Seriously. You had to be there.

I recall my parents telling me in the run-up to that Christmas that, sadly, Ocarina of Time was completely sold out. So you can imagine my uncontrollable delight when I tore off the wrapping on a shiny new copy come the big morning. Wool firmly pulled over my gullible eyes.

Honestly, I don't think that moment can ever be topped. In my whole life. (Though I have led an admittedly sedate one.)

The moment is incomparable, but was the game itself? I thought so, but two years later, it turned out I was wrong. For a change.

Majora's Mask was supposed to be nothing more than a small side-game, and with just four dungeons, it's easy to dismiss it as Zelda-lite. It's not though. Quite the opposite, in fact: it's Zelda-dark.

Few Nintendo games had wrestled with themes quite as challenging as the despair that comes with inevitable death. It's so much more than just a story about saving the world; it's about saving people. By taking a hand in solving the issues of each individual of Clock Town, the game presents a more personal, affecting narrative than almost any other game in existence.

Most detractors instantly dismiss Majora's Mask on the basis of its Groundhog Day three-day cycle. It's silly (for one, time can be slowed and reversed). It's this mechanic that is so crucial to the game's immense artistic merit.

If you're not yet convinced, you can play as a Deku. Yeh, that's got you.

Editorial Team
Editorial Team

Benjamin was born in 1987, and is still not dead. He variously enjoys classical music, old-school adventure games (they're not dead), and walks on the beach (albeit short - asthma, you know). He's currently trying to compile a comprehensive history of video game music, yet denies accusations that he purposefully targets niche audiences. He's often wrong about these things.