13 Video Game Sequels Better Than Their 'Classic' Originals
8. Worms: The Director's Cut > Worms
The reason why this scarcely-known sequel to the seminal Worms is not rated more highly is remarkably simple: coming at the absolutely tab-end end of the Amiga 1200's life, only approximately 5000 copies of Worms: The Director's Cut were sold worldwide. And I own two of them. The game never had a chance to burrow its way into the mainstream consciousness.
It's a real shame, as The Director's Cut is easily the best annelida-inspired title since Earthworm Jim 2. It's everything Worms was, but with about a million extra things thrown to the wall. All of them stick.
The new weapons introduced are inspired, from the Priceless Ming Vase and the Postal Strike, to the Holy Hand Grenade straight from Monty Python and the legendary, elusive Concrete Donkey. The recut also allowed the action to be brought 'indoors' in cavern like layouts, as a whole host of new themes were added to complement the original set.
Level customisation went a step further, as players were able to draw their own maps thanks to a primitive paint tool that could define the active area of a level and fill it with a theme of choice. As a result, many c*cks and balls were blown up by exploding sheep.
It didn't even stop there. For the more enterprising, the game's manual even gave instructions on how players could create their own, entirely unique maps in Deluxe Paint. And thus, many more distressingly realistic c*cks and balls were blown up by exploding sheep.
And that's why it is better.