14 Most Polarising Video Games Of The Decade (So Far)

6. The Legend Of Zelda: Skyward Sword

legend of zelda Skyward sword
Nintendo

What Works?

Despite its reliance on motion controls, Skyward Sword - when it worked - felt incredible. For an entire generation growing up on Zeldas, we've all imagined doing that 'whip-spin and pose' move from A Link to the Past, and now you could pull it off.

Not only that, but the one-to-one Motion Plus movement gave a new dimension to boss battles, attacking and guarding with precision that had never been seen in the franchise before. It led a handful *cough* IGN *cough* to claim this was the finest combat in the franchise, and whilst that hasn't bore fruit in the long term, Skyward Sword's innovative dungeon design, gorgeous graphics and free-floating hubworld were a delight to take in.

What Doesn't?

We all remember the genuinely disastrous showing Skyward Sword had at E3 2010 - a live demo that for the majority, served only to put them off the idea of literal swiping to fell monsters and creatures alike.

And to be honest, those motion controls were far more unreliable than rewarding or tactile. More often that not you'd be flailing around like a madman, hoping to hit pay dirt and dying instead, knowing it was only faulty hardware to blame. A complete lack of freedom also compounded to form a focus on combat, designing a version of Zelda that did far more than Link's Crossbow Training, but still failed to offer anything substantial.

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Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.