14 Most Polarising Video Games Of The Decade (So Far)
13. Batman: Arkham Origins
What Works?
Taken outside the fact it was the first non-Rocksteady developed Arkham game, Origins still plays very well. Combat and general movement is the same stuff you've come to love, and then there's the best story in the entire franchise.
Yes, really.
Penned by Dooma Wendschuh, Ryan Galletta and Corey May, Arkham Origins delves not only into what it means for a young Bruce to find his footing and purpose as Batman, but also lets us control Joker as the Clown Prince realises just how infatuated he's becoming with The Dark Knight.
Hindsight is a wonderful thing, and Origins did feel like watered down version of what was previously a specific developer's passion project, but from that script to Troy Baker's energetic Joker, there's a lot to like.
What Doesn't?
Of course, being 'more of the same' in the gameplay department is a double-edged sword, because Origins had nothing to offer other than re-unlocking the same perks and combat abilities we'd done twice before.
It didn't make a whole lot of sense why Bats was acquiring moves in Origins he assumedly then forgot in Arkham Asylum and City, and that was before you got to the endless amounts of Riddler trophies, scattered around Gotham 'for the sake of it'.
Understandably, that Ubisoft-like 'checkbox list' ethos was prevalent across everything outside of Origins' script and character performances, and that was a hull-rupturing negative.