14 Video Games You Should Never EVER Play

11. Daikatana

legend of Zelda wand of gamelon
Ion Storm

John Romero was perceived as a hero in the video game industry during the 1990s since he is directly responsible for popularising FPS (first-person shooter) after he designed Doom, Doom II, Wolfenstein, and Quake.

Every game he made seemed to surpass the last. So, when he announced a new game called Daikatana, players assumed it would be his magnum opus.

Despite a 30-month delay, an engine change, a team walkout, and 11 months of unused work, Romero vowed that Daikatana would "make you his bitch".

But the game did not make anyone his bitch because it was pretty rubbish. The collision detection was appalling, the music was repetitive, and the characters' movements were robotic. It's so glitchy, the player sometimes falls through the floor. The cut-scenes were long and dull, (including an 11-minute intro). Even the grammar and spelling was terrible!

FPS's released a year or two prior like Half-Life and Unreal Tournament seemed lightyears ahead of Daikatana in terms of quality. The game was so overhyped, it is now seen as the video game version of The Phantom Menace.

Oh, and in case you were wondering, "Daikatana" means "big sword".

Great imagination, Romero.

Contributor

James Egan has been with Whatculture for five years and prominently works on Horror, Film, and Video Games. He's written over 80 books including 1000 Facts about Horror Movies Vol. 1-3 1000 Facts about The Greatest Films Ever Made Vol. 1-3 1000 Facts about Video Games Vol. 1-3 1000 Facts About James Bond 1000 Facts About TV Shows