15 Good Reasons To Hate Modern Gaming

3. Homogenization

Remember when I talked about how Call of Duty has negatively influenced not only the games of its genre, but others outside of it? Well, this can be applied to the entirety of the video game industry. As publishers continue to have more control over the development of video games, they look at the success of Call of Duty and want to replicate that success. How do they go about doing this? By making every game the same of course! The video game industry is slowly being homogenized in its attempt to remain safe and familiar. There are many current examples of this. I remember playing the original Dead Space, and it was a dark, claustrophobic survival horror game. Moving on to Dead Space 2, I could see how it increased the action quota, but it still retained the feel of dread of the original. By the time I saw the demo of Dead Space 3, it was abundantly clear that EA wished to appeal to a broader demographic, and to do this, they of course had to make it more Call of Duty-esque, upping the explosion quota and implementing a partner system, ala Resident Evil 5 and 6. Speaking of Resident Evil, that too has been transformed in its attempt to appeal beyond the fans of survival horror. Even Splinter Cell, which started out as a stealth game, became more straight forward with Splinter Cell: Conviction. Publishers don€™t want to take risks, especially when, as previously mentioned, they spend so much money on games. Modern gaming, at least among the big franchises and their publishers, is almost exclusively comprised of action and explosions in order to attract as broad an audience as possible, and it€™s a shame.
Contributor
Contributor

Film and video game obsessed philosophy major raised by Godzilla, Goku, and Doomguy.