2. Fallout 3
The above listed problem with the protagonist from Oblivion also applies to Fallout 3, but there's an even bigger one at play here. That's the fact that if you're not playing through it, the story is actually rather boring and generic. The thing that made the first two Fallout games so great is that they were self aware satires of the post apocalyptic genre that bordered on parody. Fallout 3 forgot to be a satirical laugh at the material, and instead decides to be just another post apocalyptic story with bigger set pieces, more monsters and better effects. This all works decently enough for a videogame, but would be bland and uninspired for a movie. The whole crux of the games plot is a chase for a macguffin which was already done better in the previous game. Once you look past the "quest for the G.E.C.K." bit, there's the "rambling misadventures along the way" stuff and the final show down which all fail to offer anything particularly new or inventive that we haven't seen before. The final showdown in the biggest problem here, because in the film it can only go one way. In the game of course it gets to go multiple ways, but that's because we're in charge of that showdown. Like so many of the games on this list, the biggest problems come from taking control away from the audience and turning a participatory tale into a passive one.