It forever changed: Depictions of movie-style action set-pieces in first-person. The sequel Rising Sun would attempt to conjure up a similar lightning storm to repeat Frontline's success, but it was this incredibly intense, experimental and completely unique introductory sequence that instantly made you realise you were playing something completely revolutionary. Although it also opened up a can of worms around the idea of making something like the horror of that day on June 6th 1944 into an interactive piece of entertainment, for any who remember playing it at the time, it felt incredibly impactful and respectful. Each non-player soldier's dialogue added to the feeling of impending doom, and when the ramps went down and you were tasked with making it up the embankment ahead, the mix of cutscene and gameplay came together like nothing before, or since. Modern Call of Duty's and Battlefields tend to auto-pilot you a bit too much, or they ease up on the guidance only for a flurry of bullets to produce a full restart before you know what's happening. Back in 2002 only a year after the PS2 had dropped you could feel the industry evolving with every advancing step Frontline made you take up that hill.