15 Most Overrated Video Games Of The Generation (So Far)

Fallout 4? Hellblade? Final Fantasy XV?

Hellblade Senua Sacrifice
Sony

Although it's still early days, the latest gaming generation could turn out to be one of the best ever if its current trajectory can be maintained.

With hundreds of releases for gamers to wade through, both the Xbox One and the PS4 have garnered an accepted 'canon' of great games that are considered the very pinnacle of what the medium has to offer. Including the likes of The Witcher 3 and Uncharted 4, these releases have become so revered that even the slightest criticisms of their merits are waved off as trolling.

However, just because something is considered to be the greatest thing ever, doesn't mean it actually is. A new title that does something new or 'innovative' is often cut a lot of slack, and it can lead to some games being completely overrated.

Consequently, as the years wear on certain titles have become culturally untouchable, established as the generation's bar of quality for every game to be compared to, even if they're not perfect themselves.

It might not be their fault, but there's no denying that plenty of releases so far this generation have gained a reputation for being perfect, despite being riddled with crippling flaws that players happily pretend aren't there.

15. Battlefield 1

Hellblade Senua Sacrifice
EA

When it released, Battlefield 1 was praised for its epic single-player campaign. Instead of spinning one long eight-hour tale like most shooters do, the developers at DICE instead opted to tell a bunch of smaller vignette stories that focused on specific, isolated events.

Having a gimmick for each narrative, the gameplay was always themed around something specific, be it tank warfare, dogfights in the air or good old-fashioned trench battles. It was a good idea in theory, and the stories themselves were beautifully told and presented, but actual gameplay was sorely lacking in terms of both quality and variety.

However, because every level was themed around a specific idea, it meant that they constantly repeated their one gimmick over and over again, rarely taking a break to switch up the gameplay in any meaningful way. Thankfully the missions didn't drag on for too long, but still managed to get stale despite how short they were.

It was sort of both a blessing and a curse then that the campaign as a whole was criminally short, because while a longer single-player could have led to even more Great War stories, it would have also resulted in more mundane gameplay.

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