20 Best Indie Games Of The Decade
9. Gone Home
The game that gave us the "walking genre" in the first place, Gone Home is a masterclass in building tension for an audience the devs knew would be looking out for triggers or "tells" in the environment.
Set up as a corridor-crawling horror, you play Kaitlyn Greenbriar, a gap year student who returns to find her home abandoned, with a note from her sister apologising for what's happened, and not to come looking.
Naturally it's an intriguing setup, but the best part of Gone Home comes from subversion.
We naturally frame these events in a harrowing way, because why wouldn't we? It's human nature to protect ourselves and those closest to us, but developers Fullbright play this assumption masterfully, inverting expectations in the finale to provide a notably heartwarming conclusion to all your worries.