You don't need to look far to see a video game visual that'll knock your socks off - Epic's new Unreal 4 technology demos look genuinely photorealistic at this point - but out of rendering static objects and scenery, facial animation hasn't reached a point where it's 100% spot on. Titles like Ryse: Son of Rome and Assassin's Creed: Unity come close, but it was Team Bondi's L.A. Noire that hung its reputation on pioneering some new lip-capturing tech. https://www.youtube.com/watch?v=3_jGBM7y84Y The end result was this phenomenal display of just how lifelike characters could look, with one of the game's core mechanics being to deduce whether someone was telling the truth by looking for wayward glances during statements, the slight chewing of a lip, a twitch etc. In the end L.A. Noire was a very polarising title thanks to some scattershot dialogue options and a crazy loose-end wrapper of an ending, but as far as delivering on the premise of believable human faces, it had that in spades.