20 Best Video Game Storylines Of The Decade (So Far)

13. Gone Home

gone home
The Fullbright Company

On the surface, the story of Gone Home doesn't seem to be anything special. Ostensibly, it's the tale of an ordinary family: the game chronicles the life of a teenager as she slowly comes to learn about her sexuality and her place in the world, while her parents' marriage slowly unravels at the same time.

However, it's the way the game completely shatters your expectations that makes it one of the most memorable experiences of the decade so far. Opening with your character coming home to find the place deserted and their family missing, a series of diary entries detailing a cult-like ritual suggests that Gone Home is going to be yet another walking horror simulator.

But it's only at the very end that you realise there was never anything supernatural afoot; only one family's trauma as they came to terms with everyday problems that are just as scary - if not more terrifying - to face than ghosts and goblins.

Contributor

Josh has over 11 years of experience as a published writer, having worked nine of those years as a full-time content producer at WhatCulture. In that period he has created hundreds of articles, videos and podcast episodes for multiple WhatCulture channels, specialising in gaming, horror and film & TV. He now primarily works as a senior content producer and presenter on WhatCulture Gaming where he co-hosts the WhatCulture Gaming Podcast, a top 3 UK most listened to gaming podcast that he co-created in 2018. Over the years he has reviewed several high-profile gaming releases, covered industry events with on-site reporting, opined on breaking news, and even kicked off his interviewing career by chatting to childhood hero, Tommy Wiseau.