After suffering a wealth of delays and setbacks, powerhouse developer Obsidian finally turned in a South Park game for the ages. It's one that had both Trey Parker and Matt Stone as hands-on consultants the entire way through, providing voiceovers, censor-infuriating Nazi jokes and an overall aesthetic that genuinely looked like you were playing an episode of the show. Thanks to tying the game into a trilogy of episodes from last year's season 17 it helped pad things out contextually, and although thanks to those aforementioned delays they didn't synch up as well as the team had hoped, the general idea of 'South Park does Game of Thrones with RPG elements' is a resoundingly strong one. Gameplay-wise it was old-school turn-based role-playing at its finest, something that just on face-value is a breath of fresh air in the face of many modern RPGs that prefer you thwack the tar out of opponents without thinking a few moves ahead instead. For fans the idea of fighting alongside everyone from Jimmy to Cartman alongside having a plethora of signature attacks - lighting a fart on fire, anyone? - was Game of the Year material enough, but it was thanks to Obsidian's pedigree in the genre that the whole thing came together immaculately.