2. Goldeneye 007's Multiplayer Mode Was Made In Just 6 Weeks
RareHold onto your hats. Despite being undeniably dated, Goldeneye 007 still stands tall as one of the greatest console FPS games ever made, heralded largely for its insanely fun 4-player, split screen multiplayer mode. Surely it took them months of designing and quality testing to perfect it, right? Nope. The game's composer Grant Kirkhope said of the multiplayer that, "The multiplayer was put in literally in the last six weeks, it was right at the very very end and no one wanted it. Rare didnt want it, but the team got it going and put it in the game at the end and said "look, it is good! Look at this!"...But no one wanted it when they suggested it, they said it was a stupid idea." Six...weeks? In little over a month, the game went from being an impressive movie adaptation to an impressive movie adaptation with one of the greatest multiplayer games of the 1990s and beyond. That it was cobbled together so fast and isn't rife with bugs is nothing short of a miracle, and a testament to how awesome Rare were as a studio...at least before Microsoft bought them...