20 Most Underrated Open-World Video Games Of The Decade (So Far)
17. Kingdoms Of Amalur: Reckoning
Springing forth from a larger MMO that was ultimately canned, Kingdoms benefitted from having a lore and cast of characters befitting an few hundred hour-long experience.
Unlike its nearest comparison, Fable, Amalur's combat has far more in common with God of War; its meaty battles punctuated by satisfying thwacks and smashes, its boss battles ending in gloriously OTT quick-time events.
Playstyles vary from actually workable stealth (in an RPG! I know!) to playing the distant mage or up-front fighter, all as progression through the world is more tied to exploration and side-quests than a dedicated campaign. Thankfully it doesn't hurt when these gargantuan expanses of code were built to house hundreds of players at once, giving Kingdoms of Amalur an unique feel all its own.