5 Reasons I Won't See Sunlight When Diablo 3 Finally Does
Despite several delays, and many iterations of design ideas, Diablo 3 will finally be seeing the light of day in the next few months...

1. Inferno Mode
With the Normal difficulty being a very casual experience for players, the Nightmare and Hell difficulties are where the meat of the game would lie. Offering up exponentially more powerful enemies, as well as including grand armor sets, and rare weaponry. Blizzard couldn't stop there though. With Diablo 3 the developer's are bringing the insanely challenging Inferno Mode. This mode requires you to complete the game on the Hell difficulty and thrusts you into an epic challenge for those already at the game's level cap. You should probably be sure you hit the cap because these monsters all begin a level above the game's level cap. With great challenge comes great rewards offering up exclusive items only available within Inferno. With the best loot set to fall within the confines of the last tier of difficulties, is it any question where the most devout Diablo fan's will be spending their time? http://youtu.be/U0F2wPZWdYk2. All That Shiny Loot
With the incredible Inferno mode already taunting me, it only it makes it worse once glimpses of the Inferno tiered loot catches my eye. The thought of sinking hours into the game clicking mercilessly on the mouse, drooling at the thought of the next piece of higher tiered armor I find. Pushing farther into the hours of the night as the more exclusive loot I collect feeds me with a stream of endorphins. What excites me even more is the variation in design between each class, and the progression that we will see as the loot we collect gains elegance with each progression. Elaborate and highly detailed armor sets, and weapon designs are enough to get anyone excited. Watching your character transform from rags to the ultimate champion to defend humanity from the forces of evil is all too exciting. Blizzard has stated that players will also be able to instantly tell when an item has been collected from the higher difficulties. Weapons may radiate a powerful glowing flame, or other visually distinct features. Diablo has always been a game about finding the best loot possible, constantly improving your character all to make him/her the most powerful they can be. Whittling away hours at a time isn't something that should come as a surprise, especially when the armor sets exclusive to the higher difficulties looks so damn good.3. New Classes

4. Real Money Auction House
Kudos to Blizzard for attempting to embrace the fact that countless gamers are willing to pay real money for in-game items, and with many falling victim to countless scams, this could very well be a temporary solution for those who see the potential of selling in-game items, and those who just want to be rewarded for their newly found skin pigmentations. Say you've got the perfect item to sell, and you figure what can it hurt, it's a legendary axe, and you know people have been salivating at the sheer sight of it. Once you've made the decision to place it in the auction house, Blizzard requires you to pay a flat fee for all items, then set the initial bids and a buyout amount. Once the item sells Blizzard collects a flat cut of profit, and you are left with an important decision to make. Do you leave your profit in your Battle.net account, or cash out your money where a third-party processor takes another cut of your hard earned adventuring rewards?
5. Randomization
The beauty of Diablo is that every playthrough has the potential to be a different experience with every new character you invest in. Between the random loot drops, rare monster packs, and unique dungeon encounters, you're bound for a unique experience every visit to Sanctuary. Dungeons are the heart of the randomization in Diablo 3. Certain environments and sections will always remain the same, however you can view these pieces as lego blocks. Each block always looks and feels the same, yet when combined in new and unique ways those blocks build up something entirely new and imaginative. With the beginning portion of the game available to some of the public already, many have been complaining that it is simply not random enough. However, keeping in mind that it is only the first act of the game, we may be seeing a slightly more linear path in order to help those new to the play style of Diablo to find there bearings in the world of Sanctuary. It is not a totally farfetched idea to think that perhaps the later acts of the game will offer up some more extensive randomizations of dungeons. Whether the game will up the ante farther into the title won't be known until launch, it's still always an exciting thought that each playthrough is going to bring something different, something fresh. Already knowing my time with Diablo is very well set to consume a good portion of my time, the idea that I won't ever truly find the same experience brings another slice of peace to my mind.