5 Reasons Watch Dogs 2 Is One Of Ubisoft's Best Video Games

1. Honesty

Watch Dogs 2
Ubisoft

If there is one thing Ubisoft is known for, it's inconsistency. To go from Ezio Auditore to Connor or from The Division to Rainbow Six, they have genuinely struggled with their ability to be reliable when it comes to releasing enjoyable games.

At the same time, however, Ubisoft has never particularly shied away from responsibility. In typical corporate fashion, they often make excuses, but ultimately they take the blame for their own faults (like that time they said that seeing the reviews of Assassin's Creed Unity felt like a kid being called ugly and fat).

Around the time that Watch_Dogs 2 was released, Ubisoft started to get the responses they must have anticipated - the fear and expectations of another letdown. Yves Guillemot, Ubi's CEO, acknowledged that the company raised expectations far too high with the original game. Admitting that the developer got overwhelmed by how difficult the project actually was, they had to downgrade - which ultimately led to the massive disappointment and trust issues that, several years later, still remain.

Guillemot comforted gamers that the developer had "learned from the mistakes" they made with the original, and changed their policies to ensure that they would not lead consumers on again. As a result, the reveal and subsequent trailers for Watch_Dogs 2 looked reasonable. The graphics seemed on-par with what was to be expected at this point in current-gen game development.

Features, physics, and general gameplay presented everything that seemed possible and nothing more. And the best part was that when the game finally came to fruition, everything that Ubisoft promised would be there, was.

None of this is to say that Watch_Dogs 2 is the greatest game to be released, because it isn't. But what it all boils down to is the fact that Ubisoft succeeded at creating an honest, genuine game that included everything they said it would.

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How do you feel about Watch_Dogs 2 so far? Let us know in the comments below.

Contributor
Contributor

Sam took a four-year hiatus from writing for What Culture, but has returned ready to go. Sam created, produced, wrote, directed, and starred in the video game show Press Start during his years at university and continues to contribute material. He has self-published several books, and has written for other online magazines. Sam can be contacted via email at sam.tuchin@gmail.com, followed on Instagram @casthimnew or Twitter @antellopenguin