5 Reasons Why More Games Should Utilise Heavy Rain Mechanics

4. No Game Over

EthenMars The ever frustrating, rage-inducing gameplay element of €œgame over€ has been a feature of video games almost since time began (not to sound too clichéd). The protagonist dies, the mission fails, you fail, you start again, and you try over. It€™s just one of those things; it€™s what makes games so challenging and enjoyable (sometimes). Heavy Rain on the other hand didn€™t have a €œgame over€ per-say, if one of the four protagonists died, you€™d merely move on to the character arch of the next one, though the game would register that death and portray how it affected various other playable characters of whom have an intermingling connection with the main storyline. It makes things a lot more enjoyable, really, and definitely takes some of the frustration out of being a gamer (which at times can quite frankly be an occupational hazard €“ I forget how many controllers I have destroyed in fits of rage). If more games gave the player a life after death, a chance to continue instead of restart after a mission failure, then it would make games a lot more flexible and enjoyable.
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Joseph is an accredited football journalist and has interviewed nearly all of the current 20 Barclay's Premier League managers. He is also a correspondent for Bleacher Report and has written for Caught Offside and Give Me Football.