5 Things Dark Souls Reminded Us About The Joys Of Gaming

3. Let The Player Play The Game

If you are in a rush to complete Dark Souls, then I'm sorry to tell you that you may need to curb your expectations a bit. Dark Souls is in no hurry to get you to the end of the game. Many games of today have tons of ways to push the game forward, trying to keep you in the action at all times. Some of these methods are Quick-Time events, options to skip missions and on-screen prompts telling you what to do. These characteristics are implemented by developers to keep you interested. They seem to believe that if you aren't killing something this instant or something is killing you, then you will be next in the trade-in line at GameStop, which is not the case. Dark Souls has none of these. I will admit that some bosses can be avoided, but the game doesn't just kill them off if you can't do it. Instead, all of your souls (in-game currency) are dropped and you are restarted at your most recent aforementioned Bonfire and made to do it all over again, only, now, you have to decide if you want to travel the same route you did before to recover your lost souls or if you want to let them go and try a different approach. Really, all of these things guide us to one big point.
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When he's not editing video at his job, he's busy stating his (usually unwanted) opinion about everything he sees. The only things safe from his criticism are Zelda, Fight Club and Breaking Bad.