5 Things Onlive Could Mean For PlayStation 3 & Beyond

Cooling of the Hardware Arms Race?

Making consoles is expensive - there are years of research and development, they tend to sell at a loss at launch and, by the time they€™re cheap enough to make a profit on, everyone wants a new model. By beginning the switchover to streaming, Sony could be gearing up to moving the arms race to the more scalable environment of the data centre. There€™s a lot less risk in running a subscription service that grows with your audience rather than taking a huge gamble every few years on producing brutish hardware and shipping it around the world while still trying to make a profit. Of course, we€™re talking way into the future here and Sony would still have to produce a device to stream these games, but the overhead for this would be minimal. Look at the OnLive console available today - the thing is tiny but acts as a gateway to a full PC experience.
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Earliest gaming memory: Being terrible at a pong ripoff with a turny-dial controller. Earliest gaming defeat: Jumped up out of bed to turn off the bedroom TV after a marathon (sneaky) Mario Bros session at 3am. Got dizzy, fell over. Biggest gaming victory: As a 12 year old dished out a SF2 Turbo pummelling to much older opponents. All game experiences since have contained these three elements - being rubbish, falling over, and sweet, sweet victory.