5 Video Game Trends To Watch Out For In 2013

2. Cinematics

Uncharted

€œPress X to play movie€. No, I€™m not talking about a DVD Player; I€™m basically summing up my experience playing Resident Evil 6. Oh, and Metal Gear Solid 4. To a lesser extent, even games like Uncharted are guilty of this: interactive cut-scenes are taking over gaming. They€™re a lot easier to program, as you no longer have to take into account a whole range of options, only €˜succeed€™ or €˜fail.€™ The player presses X to jump out of the way of the falling Tyrannosaurus, or they fail to (and get crushed). Some games do this better than others, of course. The successful Devil May Cry, God of War, Assassin€™s Creed and Batman: Arkham Asylum games all let the player perform complex attack animations with very simple button presses, which does feel empowering to an extent (but also takes away the sense of satisfaction at completing a skilful attack in Street Fighter, for example). In this way it can be good for casual gamers, who want to feel powerful and agile without spending hours learning to play the game perfectly. At its worst, though, this tendency sees games reduced to nothing more than a DVD menu. Lazy programming (and a move towards making gaming more mainstream) will result in many games becoming something like an extended film, as opposed to actual gaming experience. Again, gamers need to make their voices heard on this issue, and fast.

ShenmueInteractiveCutscenePic1 The flipside of this is the general movement towards deeper story-telling in games. Take a look at the gameplay footage for The Last of Us if you don€™t believe me. Or the trailer for Mass Effect Trilogy. While it can be frustrating to remove player choice from a game because the developer wants to tell a specific story, when a game allows the player to make his voice heard and also create a gameworld and characters to care about, it should be applauded. The improvement in quality of game plots has resulted in an increase in the status of the industry, which has long since been viewed as €˜inferior€™ to the film or book business, for example. Hopefully we can see more good plots and characters in 2013, but not at the expense of player choice and gameplay. When I€™m fighting a giant shark, I would like it to be more difficult than pressing a combination of buttons in something akin to a brutal version of Pa-Rappa the Rapper/Guitar Hero.

 
Posted On: 
Contributor
Contributor

Laurence Gardner was born in Canterbury, England. After moving around various cities during his childhood, and spending some time travelling in Europe and America, he studied English Literature at Oxford University. Since then, he’s been living abroad, teaching English, learning a range of languages, and writing in his free time. He can currently be found in Heidelberg, working as an English Tutor and Translator and studying at the University. If you liked this article, follow him on Twitter to get automatic updates on his work.