2. Varied Story Points
Much like the open world suggestion, an adaptive plot would create a great game experience. Let's say I need to chase a target down in London before his flight to Tokyo leaves. If I get there in time, the story moves forward. If he leaves before I catch him, then I need to chase him through Tokyo to progress the story. A plot that doesn't just stop and reset upon failure would not only help bring Bond out of the dark ages, but a design innovation never before seen in any game.
Ryan Musker
Contributor
I live in Australia, love to write and play games. So what better than writing about games? I love all things action and fantasy, as well as my occasional shooter. I literally cannot wait for GTAV!
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