6 Classic Adventure Video Games Kids Today Should Be Made To Play

5. Museum Madness

Museum Madness was another educational title which featured a young protagonist who may or may not have been experiencing hallucinogenic episodes. Released in 1994, the game was developed by Novotrade International, the same corporation which brought us the classic sub-aquatic platformer Ecco the Dolphin (Sega Mega Drive) in 1992. €œThe boy€, who is ever named, is a rather €œcant-be-bothered€ high school kid, who has been drafted into helping save the local museum from a computer virus, by a sentient robot curator called MICK (Museum Interactive Computer Kiosk). A rare injection of public funds has seen said museum€™s traditional exhibits replaced by self-aware, animatronic versions of historical characters in various scenes. Unfortunately, the computer virus has made them all €œact up€ and our boy wonder needs to solve a series of puzzles to save the day. The puzzles themselves are aimed at the 10-14 age bracket, and the scenes are genuinely interesting and informative. Covering aspects of, admittedly mostly American history, such as the Wright Brothers€™ first flight and the Salem Witch trials; this is definitely a decent addition to the pre-teen€™s educational game collection.
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