6 Completely Insane Things Video Games Asked Us To Do
5. Deal With Pointless Motion Controls - The Legend Of Zelda: Skyward Sword
Let us bow our heads in a moment of silence for The Legend of Zelda: Skyward Sword, yet another amazing game scourged by pointless studio meddling. Despite being both a critically and commercial success, Skyward Sword is often unfairly labeled by fans of the franchise as among the worst Zelda games, and pretty much the only reason for this designation is the motion controlled combat system. Rather than pick up where Twilight Princess left off, Skyward Sword was under enormous pressure to ‘innovate’ and as such we ended up with one of the more irritating combat systems of the seventh console generation: motion controlled sword fighting.
The regrettable result of the motion controlled sword is that 90% of the time Link’s actions bare no relation to what you’re doing. This in turn meant the best combat strategy was doing your best high energy wacky waving inflatable arm flailing tube man impression. Even worse than that however, was that it just got boring to do.
Despite having some of the best dungeon design and lore in the series, Skyward Sword remains unfortunately blighted by the insane insistence by Nintendo that we either wave our arms around like a chimpanzee on MDMA or don’t get to play at all.