6 Reasons Why Horror Is Gaming's Most Important Genre

4. Technical Showcases

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Konami

Even glancing a quick eye over gaming's horror offerings reveals a number of gaming's most technically accomplished titles belonging to the genre.

Horror is a genre which has allowed developers to experiment both with greater realism in graphics and immersion (from Dino Crisis's realtime level generation all the way to the photorealism of Resident Evil VII and P.T.).

And while some developers are seeking the sort of photorealism evident in the recent Resident Evil titles, there are developers on the other end of the scale, constructing minimalist experiences.

For instance, Perception, in which you play as a blind woman, using echolocation to navigate, is one such minimalist approach, as indeed are a number of the so-called 'walking simulators' that incorporate horror elements (Everybody's Gone to the Rapture, for instance).

The opposite end of the scale from these smaller titles has to be The Last of Us: Part II, which is nothing less than a technical masterpiece, pushing against the limits of what the current gen can offer.

Innovation, whether in terms of how far they can push or how much they can afford to do without, has always been a part of horror gaming and that is set to continue.

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A philosopher (no, actually) and sometime writer from Glasgow, with a worryingly extensive knowledge of Dawson's Creek.