Video game updates are
a worrisome endeavour. They take time, manpower and money from developers which
could otherwise be used to create new, profitable content. With smaller
studios this becomes a real issue of time-cost versus reward.
If a perk
doesn’t describe itself properly in the menu but still works as intended, that
can wait until they sort out the issue of an assault rifle making the noise of
Yet, when these problems stack up, this choice of cost against reward
becomes increasingly apparent.
A common phrase in
programming is, fix one bug and two more will appear. For older games or
releases with less advanced coding, this is doubly so and can take huge hits on
the game's health with every new big patch. Other times, developers just don’t test
their builds thoroughly enough, missing an exploit here or adding an extra zero
In the end, though, it
comes down to the player-base. Whether you’ve got thousands or millions of players,
they’ll soon let you know when you fu**ed something up, even if such a bug
benefits them. In light of that, these are 6 updates that
broke more than they fixed.