7 Huge Video Game Story Details Revealed In Spin-Offs
4. Why Big Boss Lost Faith In Governments - Metal Gear Solid: Peace Walker
Maybe some day we'll get a Snyder Cut-style re-release of Metal Gear Solid V, as clearly Hideo Kojima was so close to the finish line, many in-progress final cutscenes were instead included on a bonus collector's edition.
Still, the marketing and core thrust of the narrative centred around the notion of Big Boss completely separating from any sense of regional, governmental authority. We're told in later games in the timeline that Big Boss was something of a nuclear weapon-equipped tyrant, and with trailers and marketing saying MGS V would be the "missing link" between the hero of MGS 3 and the villain of what came after, Keifer Sutherland's mostly mute "Venom Snake" almost stayed away from this subject matter entirely.
For the answers, you had to venture onto former PS Vita-exclusive offering, Peace Walker, the game that dove head-first into Naked Snake's psyche after finding out The Boss' mind had been recreated digitally, to algorithmically decide when nuclear weapons should be fired.
Big Boss has a full-on meltdown dealing with killing his mentor all over again, and with the overriding sentiment of her teachings being that an enemy is only whoever your government points the finger at, it cements Boss as wanting to create a nation of his own, for soldiers around the world.
The Boss being the ultimate manifestation of patriotism and sacrifice for your country is also key to everything that happens in Metal Gear Solid 4, but without this wider context, Kojima's message is even harder to parse out.