7 Life Lessons You Learned From Red Dead Redemption
4. No Man Is An Island
You know what’s good about Red Dead Redemption? Everything. And making up part of that ‘everything’ is the memorable characters.
In a world where characters in games have less personality than a post-it note, RDR at least tried to create a cast that perfectly fit the world of New Austin. You know - deranged, dangerous, drunk, or all of the above.
Might not have always worked, since I can remember precisely no one in the Mexico missions except that dictatorial dude who looked a bit like Al Pacino, but our John had the attitude of a lone wolf, wearily taking quests while side-eyeing the deranged townsfolk who need his help. Indeed, our hero would be dead and probably-not-buried without his cohorts around.
He does a lot of the legwork, ‘cause it’s a game innit, but at every turn of his character arc, Marston relies on others to aid his journey in becoming a better man – whether Bonnie’s plucking a bullet out of him or West Dickens is selling distractionary snake-oil.
So, sure, being standoffish and nonchalant is tres chic, but don’t be too proud to ask for a little help from your friends.