7 Most Disappointing Video Game Stories Ever

6. No Man's Sky

No Mans Sky
Hello Games

Shoe-in for "most miles travelled" between launch version and where it is today, No Man's Sky is one of the most impressive bodies of work from a gaming studio in history, but as we all know, that first year was bumpy as hell.

Sidestepping the many bugs and reality of how mis-marketed the project was, one key reason behind exploring in the first place was to see what lay at the centre of the galaxy.

Creative Director Sean Murray teased what lay at the end of the line, saying "there is something you can do", and that it "causes an event that is seen by everybody". He said we'd want to "experience it with friends" and get them to "join us there" - almost like the digital equivalent of some ethereal nirvana state, set aside for only the bravest adventurers.

Get to the heart of the galaxy - something that takes tens of hours, if not hundreds, depending on your trajectory through billions of planets - and you're rewarded with... the camera zooming back out, past all the planets in the cosmos, as the whole game restarts.

Newer updates have codified this sequence and even the earliest versions of No Man's Sky were a meta-narrative comment on life being a simulation, i.e. playing the game itself, but neither are anywhere near the way Murray was describing this event.

Advertisement
Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.