7 Reasons Horizon Zero Dawn Is Better Than Uncharted 4

2. Stealth That Feels Necessary

Horizon Zero Dawn
Sony

They might have had to fall back on how Assassin's Creed and Shadow of Mordor handle their stealth - which is to say, if you're in tall grass, you're invisible - but at least it's reliable, and works in the moment.

Uncharted 4's sporadic indulgence in a gameplay mechanic that was never included beforehand, feels like something Naughty Dog put in, because they "have to have something new". It 'works' inasmuch as you can take the time to tag enemies from afar to keep track of them, but there's no real sense of awareness towards others. If you miss a tag, there's nothing that will mark them regardless like MGS V's D-Dog (a mechanic that would've fit, being we've got Sully and Sam backing Nate up most of the time), meaning that simply advancing through an encampment is a very unsure process - one that almost always devolves back into cover shooting and sprinting out the line of fire.

In Horizon, keeping a low-profile is essential for marking out which machine components you want to target first. You can break line of sight fairly easily to pull off stealth kills after being spotted, or goad one creature type into fighting another. Aloy is drastically underpowered aside from her weapons, and Guerrilla do an excellent job at maintaining the threat of the machines by forcing you to consider exactly how - and why - you need to approach them with caution.

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Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.