7 Rushed Video Game Endings That Ruined Everything

2. Sudeki

Back in the days of the NES and Sega Master System, the greatest game endings of all time were simply a new animation or two. If you were lucky, you got a peck on the cheek from the princess. Most of the time, though, you had to settle for a block of text and a simple “Congratulations.”

In that way, the surprisingly memorable Xbox exclusive Sudeki has an ending ripped straight out of 1988.

Set against a deliberately generic RPG backdrop chock full of scantily clad sorceresses and pointy-haired swordsmen, players set out on a 20-hour journey to save the world from the magical cyborg ninja Talos. After hiking through forests, slashing through dungeons and talking with a multitude of NPCs, the team comes face to half-of-face with Talos, with the heroes channeling their combined powers to defeat him... well, I guess.

The game goes to black immediately after the battle ends and launches a 25-second-long cutscene that long-windedly states “the world was saved and you're all heroes now.”

That's it! That's the whole ending!

No resolution to the various political issues that pop up. No payoff to the teased sexual tension between the lead characters. No “Animal House”-style quick rundown about what happens to the cast. Nothing!

Endings don't necessarily need to be “epic,” but when they fail to answer even the most obvious questions that players have about the game, it's hard not to feel cheated. While other titles on this list had strong enough gameplay to overcome slapped-together conclusions, Sudeki's “Ok, thanks, get out” finale left everyone that made their way through wondering why they even bothered playing in the first place.

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Steven Rondina hasn't written a bio just yet, but if they had... it would appear here.