7 TERRIBLE Video Games That Made The Industry Better

5. Sonic Boom - Forced "Modernisation" Of Old-School Heroes

Sonic Boom
Sega

If there's one thing the industry routinely struggles with, its modernisation of a character designed for a specific timely demographic, being retrofitted or overhauled for a new audience.

We had Crash: Mind Over Mutant, where the Orange Marsupial suddenly had some very late-2000s tribal tattoos over his arms. Skylanders snatched up Spyro and turned him into a weirdly angular goblin... dragon... thing. Bionic Commando reinvented Nathan "Rad" Spencer as a dreadlocked nu metal singer-looking fellow, and even Dante came back without his iconic red coat, white hair or even overall personality, in 2013's reboot of Devil May Cry.

The worst of it though, and the one that prompted an apology from Sega?

Sonic Boom.

Centring more on just how busted and half-baked Sonic Boom was as a game, Sega boss Haruki Satomi released various official statements, noting that the company had "lost trust" between themselves and fans, that they wanted to "win back customers' trust", and were "dedicated to bringing you quality gaming experiences" going forward.

Their next move was to ditch this redesigned Sonic altogether, releasing the immaculate fan team-developed Sonic Mania as a smooth-over. Activision released the Crash and Spyro trilogy collections alongside Crash Team Racing, Capcom went back to their roots with Resident Evil, losing the increasingly ridiculous direction of Resident Evil 5 and 6 for the confident re-imaginings of RE 2 and 3, and Devil May Cry re-embraced the Dante of old, for one of the best entries in the series.

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Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.