7 Things Nobody Wants To Admit About Sekiro: Shadows Die Twice
5. The Camera Can Kill You Just As Much As Any Enemy
A problem FromSoftware have had for literally a decade, any indoor encounter or time you're pushed up against the environment, will ALWAYS result in your character disappearing "under" the camera itself. This leaves you trying to predict what's happening as enemies wade in regardless, the end result being a quick trip back to the last checkpoint.
Worse still, is any mobile enemy can de-lock the camera, despite you tapping R3 to get a bead on them. Getting up close to any foe is essential to experiment with the appropriate parry windows, but from Lady Butterfly to Gyoubu to the Demon of Hatred, if they dart past you too fast, the game will completely lose track, forcing you to try and catch up. It's in this window where dying feels the most genuinely unfair.
It wouldn't be so hard if this was only resigned to environments or clashes with the world geometry, but speaking of Demon of Hatred, getting up close to him recreates another age-old FromSoftware problem: Seeing the camera disappear UNDER you, because a boss is too big.
In designing these massive, screen-sized bosses, or those with a focus on mobility, whether you're indoors or trying to close distance to attack a weak point, it remains a standout annoyance that the camera in these games occasionally just can't handle it.