7 Video Game Achievements You Had To PAY For

3. No More Grinding - Tales Of Vesperia

the culling
Namco

Leveling Up and the RPG genre go together like peanut butter and chocolate, like bacon and eggs, like....salt and fizzy piss when you're forced to grind over and over in certain areas just to get past some artificially inflated enemies who are giving you the business.

Yes, it's a very common trope in RPGs to come across enemies that simply laugh at your offense unless you've headbutted through that brick wall known as "the grind" and spent hour after hour killing boars in the forest.

Tales of Vesperia is no exception to this, sometimes throwing up challenges that can only be overcome by putting the narrative on hold and spending time leveling up. It even has an achievement tied to this, popping if the player reaches the max level of 200!

200?! That's going to take hours!

Well in a strange, and slightly sickly move, Tales of Vesperia also came with some DLC to help mitigate this process, and by that, I mean that it literally offered players the chance to buy ten levels for a small fee. The two packs which gifted players five levels apiece, became so infamous that many began to question whether the game had been tweaked to encourage grinding more than normal titles of its ilk in order to justify the DLC.

Still, when you get to those later levels, each of which will take hours at a time to tick over, the ability to skip the last ten sure would be tempting for those looking to 100% the game. Grim right?

In this post: 
The Culling
 
First Posted On: 
Contributor
Contributor

Jules Gill hasn't written a bio just yet, but if they had... it would appear here.