L.A. Noire was particularly divisive: while fans of Rockstar expected an open world-type detective game on par with Grand Theft Auto or Red Dead Redemption, instead what we got was a neo-noir crime thriller that used state of the art mo-cap technology to really make players feel like a detective in this world. The game follows Cole Phelps, a former marine who is rising through the ranks of the Los Angeles Police Department during an era where corruption reigns supreme. Your main task is to solve a variety of cleverly written mysteries involving plenty of action and drama. Though some could be hit or miss, the majority was fascinating and made you feel like a real cop. During the game, several women are murdered and left stripped bare in the world. These grisly killings, dubbed the Black Dahlia case (inspired by the real life crime of the same name), form a small story arc as you gather enough evidence to apprehend each suspect. The motivations are made very clear and it just felt like you were doing some real good work for the city. That is until the big plot twist where it turns out that you were catching the wrong men. In reality, there was only one murderer, and he gets off scot free because he has ties to a high-ranking politician. Not only was it disappointing for that reason, but it made all these previous cases you had "solved" useless and a waste of time. The effort put into deducing every murder was just thrown out for some mild commentary on the politics of justice. It was frustrating to say the least.
Red Stewart is big fan of the entertainment industry, with insights into film, television, and video games for starters. Despite growing up in the 21st century's era of modernization, he prefers many retro era ideas over the current trends found in many of today's media. Personally he's an introvert who loves reading as much as gaming.