7 Ways Your Favourite Video Games Are TOTALLY Different Overseas

3. Two Of Metal Gear Solid's Characters Are Drastically Different

Metal Gear Solid
Konami

This is less an "error" (depending on how much you want to define an artist's original text as gospel), and more a look into how different regions' entertainment will only "accept" certain affectations and characteristics.

Point being: Another massively, almost un-categorically influential video game whose defining instalment is beloved across both the East and West, is Metal Gear Solid, but it has a drastically different portrayal of Solid Snake and Revolver Ocelot, depending on where you're playing.

First up, Solid Snake. The gruff, militaristic "got this" mercenary us westerners fell in love with? He was originally a more playful individual, turning into Bashful the Dwarf around women, and being inspired - according to Hideo Kojima - by energetic anime character Lupin III.

In the translation/localisation process, as Snake was moulded even more into the Hollywood model he was initially taking influence from, he became an archetypal action hero with more rigid mannerisms.

In the roundly despised (by PlayStation owners) MGS: Twin Snakes, the vast majority of the western fandom lost their collective minds because Snake was back-flipping off missiles in mid-air and flipping about the place in slow motion, but this more overblown take on the character was more in-line with the original across the board.

It's also worth highlighting that Revolver Ocelot - one of the coolest villains in gaming history - was supposed to come across as a "wannabe". Noted by TvTropes, the Eastern release paints him as more of a "gun fanatic" who's "rude", and has "nerdy speech patterns and pitiful fixations".

As the localisation team didn't think this would work for a western audience, he was transformed into a "spaghetti western" gunslinger the eastern Ocelot could only dream of.

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Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.