8 Amazing Features Cut From Popular Video Games

5. Stormy Ascent - Crash Bandicoot

Crash Bandicoot N Sane Trilogy Stormy Ascent
Vicarious Visions

As everyone rediscovered when the N. Sane Trilogy released last year, the original Crash Bandicoot is hard. However, few levels are more difficult than those set in the same areas as Slippery Climb, which force players to methodically scale the outside of a castle, with spikes, retractable steps and grabby hands around every step.

However there was one level which was supposed to cap this area off, a map which was so difficult and so long that the developers eventually deemed it too frustrating, and cut it entirely. It was essentially Slippery Climb but with even more traps and pitfalls; a level where death was often preferable to missing a jump and falling four stories down and having to retrace your steps.

Stormy Ascent did eventually make its way to consoles but not until Activision decided to remaster the original Crash decades later. Watch it completely break our very own WhatCulture Gaming team below:

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Josh has over 11 years of experience as a published writer, having worked nine of those years as a full-time content producer at WhatCulture. In that period he has created hundreds of articles, videos and podcast episodes for multiple WhatCulture channels, specialising in gaming, horror and film & TV. He now primarily works as a senior content producer and presenter on WhatCulture Gaming where he co-hosts the WhatCulture Gaming Podcast, a top 3 UK most listened to gaming podcast that he co-created in 2018. Over the years he has reviewed several high-profile gaming releases, covered industry events with on-site reporting, opined on breaking news, and even kicked off his interviewing career by chatting to childhood hero, Tommy Wiseau.