8. Holy Hand Grenade Worms
Theres a special window of opportunity in Worms where you can do things that are especially ludicrous even for the Worms franchise, and thats saying a lot for a game which lets you wield explosive sheep and old women. That time comes at the end of the game, where youve comprehensively outgunned and out-thought your opponent to the extent that theyve only got one measly worm left to your still-intact squadron. Hes wounded, out of decent weaponry and is oftentimes just dangling on the edge of the map. You could do anything to him, and hed die. So do you walk up and prod him into the drink? Absolutely not. Its moments like these that the Holy Hand Grenade was invented, allowing you to recreate surreal scenes worthy of the weapons Monty Python inspiration. The grenade was hilariously powerful, capable of sending a worm flying and just to add insult to injury, was accompanied by an exultant choir. It was something of an insult to comprehensively doom a worm like this, but dammit, it was glorious. Its these sorts of deaths which games like Worms were made for, and frankly, if you didnt send your critically-wounded opponent flying (or skimming) into the afterlife with this, youre a coward. I dont care if theres an achievement for winning a game with a prod, overkilling someone with a gigantic slice of religious bombast is something which clearly has to happen at least once in your life. If you get the chance, dont pass up the opportunity.