8 Coolest Things Gaming Doesn’t Do Anymore
1. Games Actually Worked
Of course, the most important distinction between gaming now and gaming of the past is trust. It used to be the only emotion you were feeling hitting the power switch with a new disc or cartridge in your system was excitement. Now, people count down to release windows with trepidation, hoping that game even functions.
Because, sadly, time and time again that isn't the case.
Recently, Bethesda said they had plans to work on Redfall for the next decade and "get it to be a good game". How in the blue hell are we at a point in the industry where this is acceptable thing to say? The game released six months ago, if not good it should've at least been tight and functional at launch - when development is supposed to have ended.
It's easy to pick on Redfall because of the circumstances around it as a much needed Xbox GamePass exclusive but it holds company across the industry. In just the last 12 months we've had disastrous launches from The Calisto Protocol, Pokémon Scarlet and Violet, The Last of Us on PC and more.
It's a moment that shouldn't be celebrated when a game launches and runs at a steady frame-rate with no glitches. You wouldn't expect to read a book and forgive missing chapters or watch a film that keeps constantly changing its resolution.
Remember when video game launches were fun and not fraught with this kind of disappointment?