8 Game Designers Who Hated Their Own Creations
7. Gregg Mayles (Brentilda - Banjo-Kazooie)
Leicestershire-born dev Gregg Mayles has been a key creative influence at venerated British software house Rare for the last three decades, casting his magic on a plethora of the studio's finest titles. Awash with his particular google-eyed influence are such gems as Donkey Kong Country, Conker's Bad Fur Day and most recently, buccaneering MMO Sea of Thieves.
Such a decorated ludography wasn't assembled without a few bumps along the way, and Mayles openly admits that some of his very worst work was in perhaps his finest accomplishment, N64's bear-and-bird bonanza Banjo-Kazooie. At the end of the Mario-busting platformer, things take a decidedly odd twist, as the jigsaw-solving duo must beat big baddie Gruntilda in a game show before they get the chance to ditch the witch for good through more traditional methods.
Though incredibly proud of the 'Furnace Fun' set-piece, Mayles has since lamented the means of learning some of its answers - via Gruntilda's often recondite sister Brentilda - describing it as "the worst piece of design" he ever created."
Perhaps unsurprisingly, fairy badmother Brenty didn't return for the sequel.