8 Game Designers Who Hated Their Own Creations

5. Eric Caen (Superman 64)

Shigeru Miyamoto Mario 3
Acclaim

Much as Victor Frankenstein grew not only to hate but fear the modern Prometheus he'd unleashed on the Bavarian countryside, so too did the team behind Superman 64 quite naturally loathe the monstrous creation they somehow allowed to let slip onto the N64.

Unlike Frankenstein's eponymous chimera, Titus' terrible title is precisely as horrid as everybody thinks. When he's not 'solving mazes' by flying through rings - if he can see for the fog, that is - the kraptacular man from Krypton is demonstrating powers hitherto unknown, such as literally falling through the world as though it were made of tissue paper.

Perhaps the Man of Steel's most impressive new skill was being able to get a game of such drastic ineptitude onto the shelves.

Superman 64 made Alan Smithees of an entire studio of developers, and quite understandably, anyone who did own up to the credit on their résumé pointed the finger of blame firmly away from themselves. In a candid and commendable interview with Proton Jon, the game's producer Eric Caen openly admitted there are "many games I am more proud of" - but noted it wasn't supposed to be as sh*te as it turned out.

"It's not even 10% of what we intended," lamented Caen. Ultimately, he blamed the licensor for its many rings of hell.

Editorial Team
Editorial Team

Benjamin was born in 1987, and is still not dead. He variously enjoys classical music, old-school adventure games (they're not dead), and walks on the beach (albeit short - asthma, you know). He's currently trying to compile a comprehensive history of video game music, yet denies accusations that he purposefully targets niche audiences. He's often wrong about these things.