8 Gameplay Sections That Nearly Killed Amazing Video Games

Literally all mandated turret sequences suck.

dead space 2 Nicole
EA

As most people know, every once in a while it's good to shake things up and try something new.

Not only is this good for the body and soul, but it can also do wonders for those looking to learn new skills, make new connections, and just grow as people, and when applied to video games can sometimes provide moments of difference so memorable that they can go on to make their franchises famous.

However, there's obviously a risk attached to this, as video games tend to rely on informing the player of one type of gameplay and then honing that skill across the length of their game.

As such, it can be utterly jarring when titles throw up gameplay shifts that are completely at odds to what came before, and worse still, if they're not programmed well can actively lead to players bailing on the entire experience.

These are such tales, that nearly sunk the ship but thanks to the strength of the rest of the title still managed to make it through mostly unscathed. Mostly.

8. Chronicles Of The Sword - Soulcalibur III

dead space 2 Nicole
Namco

So this might get a little bit of hate seeing as the third installment in the highly successful and jiggle-tastic Soulcalibur fighting series (technically it's the fourth game but SORRY NO ONE GIVES A s**t ABOUT YOU SOUL EDGE) is pretty well respected amongst the fanbase but I'm just going to say it.

Chronicles of The Sword mode is absolute !*$%.

Sometimes.

And you know what? It's the "sometimes" that really infuriates me because this mode was a welcome diversion from the main fighting-centric formula, employing light RPG elements allowing you to level up your character, gain new equipment and pick your own path through maps in order to reach harder and harder challenges. However while this all sounds great on paper, in practice things can be ruined almost before they start by the uber-aggressive AI that will always, without any provocation, Zerg Rush you to oblivion.

If you're a dab hand at the game you'll be able to see off the first few waves and build a bit of breathing space, but to newcomers hoping for an easy entry into this new gameplay style this was a slap in the face and a sword in the gut all at once.

So to summarise, this Chronicles Of The Sword is a mode that is only as fun as you are good at this game.

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Jules Gill hasn't written a bio just yet, but if they had... it would appear here.