8 Great Video Games Spoiled By Terrible Graphics

6. Powerslave/Exhumed (PS1)

PowerSlave_PC_03 Build engine shooters styled after Doom were the modern military shooters of the mid-to-late nineties. It became increasingly common for such games to have RPG elements and a non-linear structure, and one of the better examples of this type of game is Exhumed. Exhumed was an Egyptian mythology take on the 90€™s, and featured a Metroidvanian style of upgrade and exploration system. It was actually pretty fun. But unfortunately Powerslave was still a build FPS, and thus extremely ugly. Consider the fact that it was released in 1996/7 and featured flat sprites, when during that period shooters that used proper 3D models (Quake and Goldeneye) were being released. To make matters worse, the art direction in Powerslave took a semi-realistic approach similar to Duke Nukem 3D so that all the enemies ending up blurry and pixelated: a problem common among such games, but at least Doom and Blood have retained a charmingly cartoony appeal. I tried playing Powerslave the other week, but just couldn€™t get past the terrible resolution. The other problem Powerslave suffered from was its horrible environments. Whilst it had some of the best 3D levels to grace a build engine game, the actual aesthetics are quite simply bland and repetitive; I understand that the setting is somewhat limiting, but it doesn't excuse the lazy, uninspired level design. The levels become increasingly detailed as you progress (alien structures, volcanoes etc) but you€™ll spend the majority of the game exploring uninteresting generic brown locales; like Indiana Jones on one of his less exciting adventures.
 
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Ashley Bailey writes critical reviews in the manner of an angry, judgmental 70 year old writing into TV Guide. He is also the former editor a small metal and rock webzine. In his spare time, he is a self confessed Steam addict: so much so, in fact, he is literally willing to write for food, having spent his money on their lovely, lovely sales.