Near the end of Arkham City, Catwoman oversees a newscast reporting on Batman taking a nap under some rubble after an explosion has left him helpless. Dropping her stolen wealth, she heads back into the heart of the city to aid Wayne, defeat Dr Strange, and stop the imminent destruction of the newly founded Arkham. You couldn't have asked for a happier ending. Unless, of course, you're a soulless husk who has Stealing candy from a baby listed under the Professional Skills section of your résumé. If you're not feeling particularly up to the task of saving the world that day, then you can always opt for the original plan, escaping Gotham and driving into the sunset with bags of money. He's the goddamn Batman, surely a few rocks won't be his downfall? Well, you heartless wench, you'd be so wrong. Not only does leaving Batman to his own devices kill him, but The Joker takes over Gotham and everything descends into a post-apocalyptic nightmare. Thankfully everything rewinds in order for the player to make the right choice, but is it worth it for the guilt you'll be carrying around for the rest of the game? Is it? That's something you and your conscience are going to have to figure out. https://www.youtube.com/watch?v=pe3I_XzC1lY
Josh has over 11 years of experience as a published writer, having worked nine of those years as a full-time content producer at WhatCulture. In that period he has created hundreds of articles, videos and podcast episodes for multiple WhatCulture channels, specialising in gaming, horror and film & TV. He now primarily works as a senior content producer and presenter on WhatCulture Gaming where he co-hosts the WhatCulture Gaming Podcast, a top 3 UK most listened to gaming podcast that he co-created in 2018. Over the years he has reviewed several high-profile gaming releases, covered industry events with on-site reporting, opined on breaking news, and even kicked off his interviewing career by chatting to childhood hero, Tommy Wiseau.