8 Hugely Controversial Video Game Endings That Divided The Fans

4. Assassin's Creed

It might be on the doldrums now, but across the late 2000s Assassin's Creed was the game everyone just had to play. A killer sci-fi-meets-ancient civilisations mix made for one hell of a reveal when we realised it had a huge amount of modern-day story content packed in, creating a story that meant you 'jacked-in' all Matrix-style into the locations from the trailers. In a nutshell: After slowly unravelling the modern day plot elements and realising you were just one of many human experiments trying to tap into your ancestral DNA-stored memories, AC first features a boss fight against a super-powered religious leader, before zipping back to the modern day and revealing you've 'inherited' the ability to see what another test subject wrote on your cell wall. https://www.youtube.com/watch?v=fu42CF4oMj0 The case for: Remember, this was when the entire modern day part of the plot was one of its strongest assets. The whole "What's really going on with Abstergo?" stuff was extremely interesting, and back then we thought the series was going to train Desmond up to be an assassin himself, so seeing the Eagle Vision stuff in action before discovering all the locations around the world we could be heading to, was mesmerising. The case against: Like how Metal Gear Solid's increasingly ridiculous plot threads put anyone off who preferred the more grounded original, Assassin's Creed choosing to have a mind-controlling super-device at the heart of the evil Templars' plan was just ridiculously out of place. There's also the debate around whether the appeal for AC lies in the historical setting or the modern day stuff, as if you favoured the former, disregarding Altair's portion of the tale to end on Desmond (which only worked if you'd thoroughly explored the area in the first place) was just a monumental misstep.
Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.