8 Most Confusing Video Game Endings Nobody Understands

4. Resonance Of Fate

Resonance of Fate ending
SEGA

Never have I had the pleasure of playing a game that I've enjoyed so much, but understood so little as with Resonance Of Fate. Honestly if I were to strip the storyline out of this title, it might well be one of my favourite RPGs ever made for its battle system alone, which combines wearing down your enemies through chip damage before converting it into massive damage with other party members and an acrobatic chain system that is one part Tony Hawk and other Part The Matrix. It's honestly a joy to flip over enemies, blast them with gunfire and land only to cartwheel off into the distance.

When it came to the plot, things landed with far less grace.

And that's all thanks to how it handles its final boss. Up until this point, the plot has been muddled but fairly engaging, telling a story of a city that has risen above a polluted world, and who now worship an AI that controls how long people live (drawing a lot of parallels to Logan's Run). Yet after beating the ultimate baddie, the AI decides to keep him alive, your party shrugs and says "fine whatever let's bounce" and the world is now suddenly not polluted and ends with them taking a stroll in the wilderness.

I'm sorry, what? What exactly happened here? Why has everyone just seemingly skipped 50 pages and changed the trajectory entirely? According to rumors, this ending was the result of studio pressures and the worry that a sequel (which was going to explain things in a lot more detail) wouldn't get made. As a result, we got a game that was so convoluted SEGA weren't confident in marketing it. As such, it became a self-fulfilling prophecy of failure and dissipated without a trace.

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Jules Gill hasn't written a bio just yet, but if they had... it would appear here.