This decade has seen video games climb out of the artistic shadow of other media, to become the richest, most daring and artistically diverse source of creation. The issue lies in that first point, richest. When there is money to be made, companies will sometimes go out of their way to ensure their product milks the general public out of as much of their hard-earned cash as possible.
Now, I am not against monetisation in video games. Unlike film and music, the modern video game is not finished when it goes gold. Companies and developers have to spend hundreds of thousands of pounds keeping servers running, fixing bugs and employing the people to do so. If a beloved game can gain longevity from an unobtrusive, completely optional loot box or cosmetic marketplaces, such as with Overwatch and Destiny 2: Shadowkeep, I am all for it.
However, some companies will always see this monetisation as an opportunity to extort their fans to giving them even more cash. They might use nostalgia, upgrades or even the ability to play the game as a weapon against some unsuspecting customers.